Fred Veler's Training Camp


by John Britton



Cle Elum, Washington, 24-26 May 1997
John Britton and Andy Dale invited themselves to this "US Team" fund-raising camp for experienced orienteers, laid on by US Team Coach Fred Veler, and attended by a dozen folks from Canada, Idaho and Seattle. We had a wonderful time, with the emphasis always on PACE - speed of thought and speed of movement (both are essential if you want to be good). When the Satus Pass map is complete, it would be wonderful for CROC to hold a similar weekend camp using what should be a quality map of excellent terrain. The secret is to keep everything short and above all - fast.
Day 1:

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Morning - Short Course Tempo.

There were 2 loops, 4 controls each, and a bit less than a mile long, in the same area - a light green hilltop with some rock features on an open face. The idea was that you ran each loop flat out, forwards then backwards - with about 10 mins rest inbetween. Clearly, your backwards loop should be quicker than your forwards, cos you knew exactly where the controls were. Also the second pair should be quicker than the first, as you know the general area better. The interesting question is "how much faster?" - as this shows how much time you "waste" thinking and hesitating. Also interesting is whether you can run the backwards loop without your map (!) or maybe just without your compass. This was really good fun - blazing fast, quite tricky and by the fourth run, very hard work. Seems like thinking time is at least 20% of your total.

Afternoon - Short Course Relay.

3 loops, about 2.5km each, with 7 controls on easy features in lovely white forest. Teams picked for approx equality. Despite some large gaps developing, the order switched constantly and it is amazing how much extra pressure you feel when running for a team - however arbitrarily picked. Exhilarating. evening - My Favorite Mistake and Map Memory exercise. Round the room discussions of dreadful mistakes, tall stories, and a neat exercise where you were shown a small piece of map for 10 seconds, and then had to describe everything you could remember.


Day 2:

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Morning - 2k flat out.

A 2km loop with 4 controls in really fast white forest, and (in principle) controls you could simply aim straight at and run flat out. To be run twice, with about 10 mins rest - again showing how much thinking time you take, and this time showing just how fast you can run through forest when you know exactly where you're going (and there's pride at stake).

Afternoon - Control Punching relay.

Silly but social, with 10 controls hung about 10m apart round a circle, to be punched in a given, almost-random order. Harder than you think, to blast round without getting dizzy while trying to plan a bit ahead.

Afternoon - Norwegian Course.

About 3km, with 6 controls, again in nice white forest. At the start, and each control, there's a small map fragment, showing just enough to get you to the next control. You have to memorize it, and run between controls on memory alone (though you can set a compass bearing and carry that with you). Some legs were quite challenging. We took splits on our thinking time - I averaged about 25 secs emorizing each fragment.

Evening - Memory Exercise.

>A really neat idea - there's a master map with about 80 controls drawn on it. You form teams of 3, about 25m from the master map, and each team starts with a blank map. One member runs to the master map, memorizes a bunch of controls, and scampers back. While he copies his bunch onto the team map, the next member is memorizing another bunch, etc. First team to think they've got everything says so - other teams then pay one point for every extra minute they take. All teams get a point for each control copied correctly. Requires teamwork, organization, and above all, good memories! About 6 controls per visit seemed to be all we could manage accurately.


Day 3:

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Morning - "Starburst" Race.

About 4km in tricky mostly-white forest. A sort of Pursuit race for groups of 4 or so. At the Start, each person is given a control flag and a map with 4 control sites marked. You first have to race to "your" control site, and hang the flag (accurately and visibly); then you race round all the other controls, and finally, you return to yours, and finish when you've carried it back to the Start. The idea is to try to remove "your" control before other people have reached it. Hanging controls accurately is not easy, and especially not when in a hurry. Yet another excellent combination of fun, pressure and PACE.

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